New World Formation
Trap Normal

New World Formation

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Target 1 Spell/Trap in your GY that mentions "Visas Starfrost"; Set it, and if you Set a Trap or Quick-Play Spell, it can be activated this turn. You can banish this card from your GY, then target 3 Spells/Traps in your GY that mention "Visas Starfrost", except "New World Formation"; shuffle them into the Deck. You can only use each effect of "New World Formation" once per turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 9, 2026
47± 6/ 100
Power Score
Intrinsic 46
Deck 49

New World Formation — Power Evaluation

Final Score: 47 ± 6 · Confidence: Medium

  • Intrinsic: 45.6 · Deck: 48.6 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Utility

Why it scores here

New World Formation is a Trap whose value is recycling the 'Visas Starfrost' support spells and traps in the Graveyard. It can set a GY Spell/Trap back to the field, and by banishing itself it returns three such cards to the Deck, which gives real resource recovery. It has no material value (Normal race, Trap card, no Level/ATK), it has no negation or removal, and the combo evidence is empty, so its score rests on text plus deck usage. High deck counts with Scareclaw and Visas Starfrost partners confirm the card is played, not that it is strong, so those counts only support its accessibility and deck-fit scores.

Axis scores

Axis Score Evidence
Accessibility 45 Needs a 'Visas Starfrost' Spell/Trap in the GY to target, and the card itself must be in the GY for its second effect; deck presence in 43 decks suggests this is usually live in those homes (observed deck evidence, with the GY-access route inferred from text).
Combo & Conversion 35 No recorded boards exist (total combos 0), so the card's conversion is text-only: it re-sets or recycles support pieces but makes no body or board by itself (inferred from text).
Resource Economy 60 Banishing itself to shuffle three Spells/Traps back into the Deck is a recovery effect with net positive access, though not card advantage in the strict sense (verified from text, scored as inference).
Effect & Interaction 30 It has no negation or removal, and its Trap/Quick-Play activation enablement only gives indirect, soft interaction (verified from text).
Material Utility 0 No material value: it is a non-monster Trap with no Level, Rank, Link or ATK, so it cannot be used as material (verified from card type and race).
Resilience & Flexibility 50 Two effects spread across Spell/Trap zone and Graveyard, each once per turn, give some recovery across zones and turns, but both depend on targeting a specific GY card (verified from text).
Deck-Building Efficiency 70 Average 1.63 copies per deck with no garnet, lock or brick restriction, and it runs in multiple homes, which makes it a cheap slot to run (observed from deck copy distribution).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Utility (secondary blend). Intrinsic ≈ 45.6, Deck ≈ 48.6, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Recycles up to three 'Visas Starfrost' Spells/Traps from the GY back into the Deck
  • Can re-set a GY Spell/Trap and enable an extra Trap or Quick-Play activation that turn
  • Cheap to run: 1 to 3 copies with no garnet or lock restriction

Weaknesses

  • No material value and no body on the field
  • No negation or removal of its own
  • Entirely dependent on 'Visas Starfrost' support cards being in the GY
  • Two once-per-turn effects with timing that the evidence does not fully spell out

Counters / choke points

  • Not evidenced in the pack: no counter or interaction data was supplied

Best use

Recovery/Recursion engine card for GY Spell/Trap recycling. Decks: Visas Starfrost, Scareclaw. Suggested copies: 2.

Evidence & gaps

  • Verified: Target a GY Spell/Trap mentioning 'Visas Starfrost', set it, and enable a Trap or Quick-Play activation that turn (card text); Banish itself from the GY to shuffle three GY Spells/Traps mentioning 'Visas Starfrost' into the Deck, excluding itself (card text); Each effect is once per turn (card text); Trap card with Normal race and no Level, ATK or DEF, so no material value (card data); Legal in TCG, OCG and MasterDuel (card data)
  • Observed: Appears in 43 recent decks, 43 running it in main, with an average of 1.63 copies (deck data); Scareclaw and Visas Starfrost account for most archetype placements (deck data); Partner co-occurrence is highest with Scareclaw Light-Heart and Primitive Planet Reichphobia at 88% (deck data)
  • Inferred: The GY-recycling route is what makes the card useful in practice, not raw stats or popularity; Deck fit is real but relies on the Visas Starfrost support base; Cheapness to run follows from the copy distribution and absence of restrictions
  • Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): inclusion % inferred from the deck sample only activation zone and timing of the first effect are not stated in the evidence text starter role and average starter count are unavailable, so DeckResilience is estimated from archetype spread only











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